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  • Personal Assistants: Emerging Computational Technologies

    Series series Engineering (R0)
    This book provides an overview of the current research in the interdisciplinary area of personal assistants (PA) and cognitively inspired systems.It discusses the most relevant topics in this highly diversified domain, like reasoning, health, personalization, robotics, and ethical and social issues. Personal assistants (PA) are a relatively new concept directed at people with cognitive or physical ... Read more

    $89.09 USD

  • Emotion, Personality and Cultural Aspects in Crowds

    Towards a Geometrical Mind

    Series series Computer Science (R0)
    This practically-focused book presents a computational model for detection and analysis of pedestrian features in crowds from video sequences.The study of human behavior is a subject of great scientific interest and probably an inexhaustible source of research. The analysis of pedestrians and groups in crowds is relevant in several areas of application, such as security, entertainment, ... Read more

    $89.09 USD

  • Advances in Bioinformatics, Biostatistics and Omic Sciences

    Bioinformatics, and by extension omic sciences – the collective disciplines that are dependent on the use of extensive datasets of biological information – present a challenge of data management for researchers all over the world. Big data collected as part of research projects and experiments can be complex, with several kinds of variables involved. Coupled with continuously changing ... Read more

    $42.49 USD

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  • Handbook of Research on Human-Computer Interfaces, Developments, and Applications

    Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the ... Read more

    $283.49 USD

  • Design, User Experience, and Usability: Technological Contexts

    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part III

    Edited by Aaron Marcus ...
    Series Book 3 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Read more

    $49.49 USD

  • Handbook of Research on Ambient Intelligence and Smart Environments: Trends and Perspectives

    Ambient Intelligence (AmI) is a multidisciplinary approach aimed at enriching physical environments with a network of distributed devices, such as sensors, actuators, and computational resources, in order to support humans in achieving their everyday activities. Handbook of Research on Ambient Intelligence and Smart Environments: Trends and Perspectives covers the cutting-edge aspects of AMI ... Read more

    $224.99 USD

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  • Assistive Technologies: Concepts, Methodologies, Tools, and Applications

    Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilizing information technologies; simple aspects of daily life taken for granted by non-disabled individuals. Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled ... Read more

    $2,132.99 USD

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  • Collaboration Technologies and Social Computing

    27th International Conference, CollabTech 2021, Virtual Event, August 31 – September 3, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the proceedings of the 27th International Conference on Collaboration Technologies and Social Computing, CollabTech 2021, held August/September 2021. Due to VOVID-19 pandemic is was held virtually.The 5 full and 4 work-in-process papers presented in this volume were carefully reviewed and selected from 19 submissions. The papers focus on innovative technical, human and ... Read more

    $62.99 USD

  • Virtual Reality Designs

    Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent ... Read more

    $110.99 USD

  • Serious Games, Interaction and Simulation

    6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like ... Read more

    $53.99 USD

  • Collaboration Technologies and Social Computing

    28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the proceedings of the 28th International Conference on Collaboration Technologies and Social Computing, CollabTech 2022, held in Santiago, Chile during November 8–11, 2022.The 18 full and 4 work-in-process papers presented in this volume were selected from 37 submissions and underwent careful double-blind peer review. The papers focus on innovative technical, human and ... Read more

    $76.49 USD

  • Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

    First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and ... Read more

    $76.49 USD