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  • Videogame Sciences and Arts

    14th International Conference, VJ 2024, Leiria, Portugal, December 5–6, 2024, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, held in Leiria, Portugal, during December 5–6, 2024.The 15 full papers and 3 short papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Player Experience and Accessibility; Serious Games; ... Read more

    $76.49 USD

  • The White Redoubt, the Great Powers and the Struggle for Southern Africa, 1960–1980

    Series series History (R0)
    This work examines the attempt by the governments of Portugal, Rhodesia and South Africa to defy the drive for African independence in the 1960s and 70s, and the international community’s response. From 1961 to 1974, Portugal, Rhodesia and South Africa collaborated in the attempt to preserve white minority rule in their respective territories. Hard-pressed by African nationalists, recently ... Read more

    $107.09 USD

  • Aventura Pedagógica

    Caminhos e Descaminhos de uma Ação Educativa

    Series series 2
    " Ler esta aventura Pedagógica é refletir sobre a angústia do educador que se transformou em educando trocando experiências com suas meninas; é descobrir, com amargura, que às vezes as teorias só funcionam quando aprendemos a ser menos frios e mais humanos, capazes de conhecer na prática o caminho da revelação; é emocionar-se com a alegria do educador que, pouco a pouco, grão por grão, migalha por ... Read more

    $15.39 USD or Free with Kobo Plus

  • Crystallization and Growth of Colloidal Nanocrystals

    Series series Engineering (R0)
    Since the size, shape, and microstructure of nanocrystalline materials strongly impact physical and chemical properties, the development of new synthetic routes to nanocrystals with controlled composition and morphology is a key objective of the nanomaterials community. This objective is dependent on control of the nucleation and growth mechanisms that occur during the synthetic process, which in ... Read more

    $49.99 USD

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  • Handbook of Research on Serious Games as Educational, Business and Research Tools

    Edited by Maria Manuela Cruz-Cunha ...
    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Read more

    $409.49 USD

  • Serious Games

    Foundations, Concepts and Practice

    Series series Computer Science (R0)
    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

    $62.99 USD

  • Computer Games as Educational and Management Tools: Uses and Approaches

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives ... Read more

    $152.99 USD

  • Design, User Experience, and Usability: Novel User Experiences

    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II

    Edited by Aaron Marcus ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Read more

    $49.99 USD

  • Entertainment Computing – ICEC 2021

    20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse ... Read more

    $98.09 USD

  • Entertainment Computing – ICEC 2024

    23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024.The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were carefully reviewed and selected from 60 submissions. The works collected in this volume discuss latest ... Read more

    $98.99 USD

  • Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

    Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in ... Read more

    $809.99 USD

  • HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence

    24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022.HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted ... Read more

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