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  • Interaction and Player Research in Game Development

    4th International Workshop, WIPlay 2025, Belo Horizonte, Brazil, September 8, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.The 10 full papers and 2 full papers included in this book were carefully reviewed and selected from 15 submissions. They were organized in topical sections as follows: Socially Conscious and ... Leer más

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    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Leer más

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  • Design, User Experience, and Usability: Design Thinking and Methods

    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part I

    Edición de Aaron Marcus ...
    Series Libro 1 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Leer más

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  • Innovations in Learning and Technology for the Workplace and Higher Education

    Proceedings of ‘The Learning Ideas Conference’ 2021

    Series series Springer Nature Proceedings excluding Computer Science
    This book covers the topics such as online learning methodologies, case studies, new technologies in learning (such as virtual reality, augmented reality, holograms, and artificial intelligence), adaptive learning, and project-based learning. New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with ... Leer más

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  • The Future of Ubiquitous Learning

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    Edición de Begoña Gros, Marcelo Maina, Kinshuk ...
    Series series Education (R0)
    This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about ... Leer más

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  • Computer Games as Educational and Management Tools: Uses and Approaches

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives ... Leer más

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  • Design, User Experience, and Usability: Novel User Experiences

    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II

    Edición de Aaron Marcus ...
    Series Libro 2 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Leer más

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  • Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

    First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and ... Leer más

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    New Trends in Qualitative Research (WCQR2024)

    Series series Springer Nature Proceedings excluding Computer Science
    This book aims to bring together researchers, academics, and professionals, promoting the sharing and discussing knowledge, new perspectives, experiences, and innovations in Qualitative Research. This book includes selecting the articles accepted for presentation and discussion at WCQR2024, held January 23 to 25, 2024 (face-to-face and virtual conference). WCQR2024 featured four main application ... Leer más

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  • Human-Computer Interaction

    11th Iberoamerican Workshop, HCI-COLLAB 2025, Zacatecas, Mexico, May 7–9, 2025, Revised Selected Papers

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    This book constitutes the revised selected papers of the 11th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2025, in Zacatecas, Mexico, in May 7–9, 2025.The 23 full papers included in this volume were carefully selected and reviewed from 105 submissions. They reflect the thematic and methodological diversity of contemporary HCI, encompassing areas such as multimodal interaction, ... Leer más

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  • Social Computing and Social Media

    15th International Conference, SCSM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II

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    This two-volume set LNCS 14025 and 14026 constitutes the refereed proceedings of the 15th International Conference on Social Computing and Social Media, SCSM 2023, held as part of the 25th International Conference, HCI International 2023, held in Copenhagen, Denmark in July 2023.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from ... Leer más

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    This book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018.The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; ... Leer más

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