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  • Handbook of Research on Teaching With Virtual Environments and AI

    Edición de Gianni Panconesi, Maria Guida ...
    The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency ... Leer más

    $251.99 USD

  • Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

    Edición de Gianni Panconesi, Maria Guida ...
    Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational ... Leer más

    $206.99 USD

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  • Gaming and Simulations: Concepts, Methodologies, Tools and Applications

    Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications. Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference ... Leer más

    $1,579.49 USD

  • Makers at School, Educational Robotics and Innovative Learning Environments

    Research and Experiences from FabLearn Italy 2019, in the Italian Schools and Beyond

    Series series Springer Nature Proceedings excluding Computer Science
    This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics ... Leer más

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  • Psychology, Learning, Technology

    First International Conference, PLT 2022, Foggia, Italy, January 19–21, 2022, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This open access book constitutes the refereed proceedings of 1st International Workshop on Psychology, Learning, Technology, PLT 2022, Foggia, Italy, during January 2022.The 8 full papers presented here were carefully reviewed and selected from 23 submissions. In addition, one invited paper is also included. Psychology, Learning, ad Technology Conference (PLT2022) aims to explore learning paths ... Leer más

    Gratis

  • Learning in Virtual Worlds

    Research and Applications

    Series series Issues in Distance Education
    Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student ... Leer más

    $28.79 USD

  • Handbook of Research on Serious Games as Educational, Business and Research Tools

    Edición de Maria Manuela Cruz-Cunha ...
    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Leer más

    $409.49 USD

  • Emotions, Technology, and Design

    Edición de Sharon Tettegah, Safiya Noble ...
    Series series Emotions and Technology
    Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of ... Leer más

    $67.49 USD

  • Optimizing Human-Computer Interaction With Emerging Technologies

    Edición de Francisco Cipolla-Ficarra ...
    The ways in which humans communicate with one another is constantly evolving. Technology plays a large role in this evolution via new methods and avenues of social and business interaction. Optimizing Human-Computer Interaction With Emerging Technologies is a primary reference source featuring the latest scholarly perspectives on technological breakthroughs in user operation and the processes of ... Leer más

    $296.99 USD

  • Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom

    Edición de Giovanni Vincenti, James Braman ...
    In the last few years, educators have become familiar with the concept of online education through the use of tools such as “Blackboard,” “WebCT,” and other online course delivery systems. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely ... Leer más

    $152.99 USD

  • Emerging Tools and Applications of Virtual Reality in Education

    Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting ... Leer más

    $152.99 USD

    PEDIDO ANTICIPADO

  • Educational Games for Soft-Skills Training in Digital Environments

    New Perspectives

    Series series Education (R0)
    The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known ... Leer más

    $107.09 USD