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  • Game Science in Hybrid Learning Spaces

    Series series Digital Games, Simulations, and Play in Learning
    Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and ... Leer más

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  • Serious Games for Healthcare: Applications and Implications

    With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the ... Leer más

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  • Videogame Sciences and Arts

    13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and ... Leer más

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